But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels! Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. It also features reworked graphics and levels. This release fixes a number of bugs that were reported after 0.6.1. The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. Additionally, you can play SuperTux 0.6.3 online at. Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).Optional integration with Discord (thanks to Semphris). Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog).Added in-game progress statistics (thanks to Semphris).
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